Everyday Math
Everyday Mathematics
emphasizes the application of mathematics to real world situations. Numbers,
skills and mathematical concepts are not presented in isolation, but are linked
to situations and contexts that are relevant to everyday lives. The curriculum
also provides numerous suggestions for incorporating mathematics into daily
classroom routines and other subject areas.
Each Everyday
Mathematics lesson includes time for whole-group instruction as well as small
group, partner, or individual activities. These activities balance
teacher-directed instruction with opportunities for open-ended, hands-on
explorations, long-term projects and on-going practice.
Everyday Mathematics
provides numerous methods for basic skills practice and review. These include
written and choral fact drills, mental math routines, practice with fact
triangles (flash cards of fact families), daily sets of review problems called
Math Boxes, homework, timed tests and a wide variety of math games.
Everyday Math Activities
Family Letters and Help with Home & Study Links
Everyday
Math Parent Handbook
Here are some additional
resources to use with each unit of Everyday Math
Playing games is
an essential component of Everyday Math. You can help your child practice
math skills simply by playing a game. Try any one of these games and have
some fun!
Top-It
Each player turns over
a card from the deck. Whoever has the higher number card keeps both cards.
If both players draw the same number, then both players draw again. The
winner of that round keeps all four cards. The winner is the one with more
cards when the whole deck has been turned over.
Penny-Dice Game
Start with a pile of
20 pennies. Each player rolls a die and collects the number of pennies
shown on the die. The player with the most pennies is the winner.
Rolling for 50
Starting at 0, players roll a die to
navigate their way on the number grid using
place markers. The first player to reach 50 is the
winner!
Click on the pencil or
the words to get a printable copy of the number grid.
Penny Plate
Starting with a plate
and a specified number of pennies, one player turns the plate upside down,
hiding some of the pennies. The other player counts the visible pennies
and guesses how many pennies are hidden under the plate.
Penny-Nickel Exchange
Partners put 20
pennies and 10 nickels in a pile. Each player rolls a die and collects the
number of pennies shown on the die. Whenever players have at least 5
pennies, they say "Exchange!"
and trade their 5 pennies for a nickel. The game ends when there are no
more nickels left. The player with more nickels wins.
High Roller
Players roll two dice
and keep the die with the greater number (the "high roller"). Players roll
the other die again and count on from the "high roller" to get the sum of the
two dice.
Addition Top-It
Players turn over two
cards and call out the sum. The player with the higher sum keeps all of
the cards. The player with more cards at the end of the game wins.
Fact Power Game
Players take turns
naming sums of addition facts on a game board. The player who correctly
answers the greatest number of addition facts wins the game.
Coin Top-It
Each player turns over
a card from the deck. Whoever has the higher money amount card keeps both cards.
If both players draw the same amount, then both players draw again. The
winner of that round keeps all four cards. The winner is the one with more
cards when the whole deck has been turned over.
Click
here to view
the game cards. Print and play!
Coin Exchange
Players put 20
pennies, 10 nickels, and 2 quarters in a pile. At each turn, a player
rolls 2 dice and collects the amount of money equal to the number of dots on the
dice. Players make exchanges whenever possible. The game ends when
there are no more quarters. The player who has the greatest amount of
money wins.
Tric Trac
Roll two dice.
Find the total number of dots. This is your sum. Move 1 of your
pennies and cover your sum in the circle OR move 2 or more of your pennies and
cover any numbers that can be added together to equal your sum. Take turns
rolling the dice. If no more numbers can be covered up, the next player
continues. Play until all numbers are covered. If no more numbers
can be covered, find the sum of the uncovered numbers. The player with the
lower sum wins!
Click on the penny to play the
game.
Difference Game
Players pick a card
and collect as many pennies as the number shown on a card. Then players
count each other's pennies and figure out how many more pennies one player has
than the other. The player with the larger amount of pennies keeps the
difference. All other pennies go back in the pot.
Attribute Train Game
Using pattern blocks,
Player 1 takes a block and puts it down to start a train. Player 2 chooses a
block that is different in only one way- in shape, size or color-
from the first block. Player 2 adds it to the train. Players continue to take
turns until no more blocks can be played.
Click on the train to play the game
Card Games
Click here for more
card games
3, 2, 1, Game
Players take
turns subtracting 1, 2, or 3 from a given number. The first player to
reach 0 exactly is the winner.
One-Dollar exchange
Players roll the
dice and put that number of cents on their Place-Value Mats. Whenever
possible, they exchange 10 pennies for a dime. The first player to make an
exchange for a $1 bill wins.
Click here for a Place-Value Mat to print
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