Everyday Math

     Everyday Mathematics emphasizes the application of mathematics to real world situations. Numbers, skills and mathematical concepts are not presented in isolation, but are linked to situations and contexts that are relevant to everyday lives. The curriculum also provides numerous suggestions for incorporating mathematics into daily classroom routines and other subject areas.

     Each Everyday Mathematics lesson includes time for whole-group instruction as well as small group, partner, or individual activities. These activities balance teacher-directed instruction with opportunities for open-ended, hands-on explorations, long-term projects and on-going practice.

     Everyday Mathematics provides numerous methods for basic skills practice and review. These include written and choral fact drills, mental math routines, practice with fact triangles (flash cards of fact families), daily sets of review problems called Math Boxes, homework, timed tests and a wide variety of math games.

 

Everyday Math Activities

 

Family Letters and Help with Home & Study Links

 

Everyday Math Parent Handbook

 

Here are some additional resources to use with each unit of Everyday Math

 

 

Playing games is an essential component of Everyday Math.  You can help your child practice math skills simply by playing a game.  Try any one of these games and have some fun!

 

Top-It

Each player turns over a card from the deck.  Whoever has the higher number card keeps both cards.  If both players draw the same number, then both players draw again.  The winner of that round keeps all four cards.  The winner is the one with more cards when the whole deck has been turned over.

Penny-Dice Game

Start with a pile of 20 pennies.  Each player rolls a die and collects the number of pennies shown on the die.  The player with the most pennies is the winner.

Rolling for 50

Starting at 0, players roll a die to navigate their way on the number grid using place markers.  The first player to reach 50 is the winner!

Click on the pencil or the words to get a printable copy of the number grid.

Penny Plate

Starting with a plate and a specified number of pennies, one player turns the plate upside down, hiding some of the pennies.  The other player counts the visible pennies and guesses how many pennies are hidden under the plate.

Penny-Nickel Exchange

Partners put 20 pennies and 10 nickels in a pile.  Each player rolls a die and collects the number of pennies shown on the die.  Whenever players have at least 5 pennies, they say "Exchange!" and trade their 5 pennies for a nickel.  The game ends when there are no more nickels left.  The player with more nickels wins.

High Roller

Players roll two dice and keep the die with the greater number (the "high roller").  Players roll the other die again and count on from the "high roller" to get the sum of the two dice.

Addition Top-It

Players turn over two cards and call out the sum.  The player with the higher sum keeps all of the cards.  The player with more cards at the end of the game wins. 

Fact Power Game

Players take turns naming sums of addition facts on a game board.  The player who correctly answers the greatest number of addition facts wins the game.

Coin Top-It

Each player turns over a card from the deck.  Whoever has the higher money amount  card keeps both cards.  If both players draw the same amount, then both players draw again.  The winner of that round keeps all four cards.  The winner is the one with more cards when the whole deck has been turned over.

Click here to view  the game cards.  Print and play!

 

Coin Exchange

Players put 20 pennies, 10 nickels, and 2 quarters in a pile.  At each turn, a player rolls 2 dice and collects the amount of money equal to the number of dots on the dice.  Players make exchanges whenever possible.  The game ends when there are no more quarters.  The player who has the greatest amount of money wins. 

Tric Trac

Roll two dice.  Find the total number of dots.  This is your sum.  Move 1 of your pennies and cover your sum in the circle OR move 2 or more of your pennies and cover any numbers that can be added together to equal your sum.  Take turns rolling the dice.  If no more numbers can be covered up, the next player continues.  Play until all numbers are covered.  If no more numbers can be covered, find the sum of the uncovered numbers.  The player with the lower sum wins!

Click on the penny to play the game.

Difference Game

Players pick a card and collect as many pennies as the number shown on a card.  Then players count each other's pennies and figure out how many more pennies one player has than the other.  The player with the larger amount of pennies keeps the difference.  All other pennies go back in the pot.

 

Attribute Train Game

Using pattern blocks, Player 1 takes a block and puts it down to start a train.  Player 2 chooses a block that is different in only one way- in shape, size or color- from the first block.  Player 2 adds it to the train.  Players continue to take turns until no more blocks can be played.

Click on the train to play the game

clip art

Card Games

Click here for more card games

3, 2, 1, Game

Players take turns subtracting 1, 2, or 3 from a given number.  The first player to reach 0 exactly is the winner.

One-Dollar exchange

Players roll the dice and put that number of cents on their Place-Value Mats.  Whenever possible, they exchange 10 pennies for a dime.  The first player to make an exchange for a $1 bill wins.

Click here for a Place-Value Mat to print

 

 

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